Virtual Reality with Unity Engine & Google Cardboard and Oculus Rift Course

Live Online (VILT) & Classroom Corporate Training Course

Virtual Reality with Unity Engine, Google Cardboard and Oculus Rift is our ambitious course in the vast field of virtual reality. It features hands on training that focuses on Unity3D engine to create virtual environment for Google Cardboard and Oculus Rift.

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Virtual Reality with Unity Engine & Google Cardboard and Oculus Rift Course

Overview

Virtual Reality with Unity Engine, Google Cardboard and Oculus Rift is our ambitious course in the vast field of virtual reality. It features hands on training that focuses on Unity3D engine to create virtual environment for Google Cardboard and Oculus Rift. This Virtual Reality course will give you the fundamental knowledge of the exponentially growing technology of virtual reality and its industrial applications.

This Virtual Reality training on Unity Engine is designed for Virtual Reality Enthusiasts and Aspiring Game developers who wish to delve deeper into the future of VR world.

Course Benefits

Upon Completion of this Course, the learner will accomplish the following:-

  • Understanding the concept of Virtual Reality
  • Overview of the developments in virtual reality over the years
  • Getting acquainted with hardware and software requirements for virtual reality
  • Understanding the physiological aspects and perception
  • Installing and configuring Unity Engine
  • Learning sprites and physics joints in Unity
  • Building a terrain in Unity using the built in terrain tool set
  • Understanding raycasting and rigidbody
  • Deploying a scene on Google Cardboard
  • Learning unity particle systems for enhanced effects
  • Creating the user interface for a virtual environment
  • Configuration of Oculus Rift
  • Installing the Oculus software development kit
  • Deploying a scene on Oculus Rift

Course Prerequisites

Basic knowledge of Photoshop, 3D animation and C#.

Course Outline

Module 12022-11-08T14:09:00+05:30

INTRODUCTION TO VR

  • What is virtual reality
  • Modern VR experiences
  • History
Module 22022-11-08T14:12:00+05:30

OVERVIEW

  • Hardware
  • Software
  • Human physiology and perception
Module 32022-11-08T14:11:35+05:30

VISUAL PERCEPTION

  • Perception of depth
  • Perception of motion
  • Perception of colour
  • Combining sources of information
Module 42022-11-08T14:13:21+05:30

Introduction to Unity

  • Getting to Know the Unity Editor
  • Navigating the Unity Scene View
Module 52022-11-08T14:13:45+05:30

Game Objects

  • Dimensions and Coordinate Systems
  • Game Objects
  • Transforms
Module 62022-11-08T14:15:05+05:30

Models, Materials, and Textures

  • The Basics of Models
  • Textures, Shaders, and Materials
Module 72022-11-08T14:15:42+05:30

3D Terrain

  • Terrain Generation
  • Terrain Textures
Module 82022-11-08T16:45:18+05:30

Environments

  • Generating Trees and Grass
  • Environment Effects
  • Character Controllers
Module 92022-11-08T16:44:57+05:30

Lights and Cameras

  • Lights
  • Cameras
  • Layers
Module 102022-11-08T16:44:13+05:30

Lights and Cameras

  • Design
  • Creating the Game World
  • Gamification
  • Playtesting
Module 112022-11-08T14:21:30+05:30

Collision

  • Rigidbodies
  • Collision
  • Triggers
  • Raycasting
Module 122022-11-08T16:45:37+05:30

Prefabs

  • Prefab Basics
  • Working with Prefabs
Module 132022-11-08T14:24:46+05:30

User Interfaces

  • Basic UI Principles
  • The Canvas
  • UI Elements
  • Canvas Render Modes
Module 142022-11-08T14:27:13+05:30

Particle Systems

  • Particles
  • Particle System Modules
  • The Curve Editor
Module 152022-11-08T14:28:07+05:30

Animations

  • Animation Basics
  • Animation Types
  • Animation Tools
Module 162022-11-08T14:28:28+05:30

Animators

  • Animator Basics
  • Configuring Your Assets
  • Creating an Animator
  • Scripting Animators
Module 172022-11-08T14:29:09+05:30

Audio

  • Audio Basics
  • Audio Sources
  • Audio Scripting
Module 182022-11-08T14:30:14+05:30

Game Coin Collection

  • Design
  • The Arena
  • Game Entities
  • The Control Objects
  • Improving the Game
Module 192022-11-08T14:31:00+05:30

Publish and Deploy

  • Managing Scenes
  • Persisting Data and Objects
  • Unity Player Settings
  • Building Your Game
Module 202022-11-08T14:31:53+05:30

VR Projects Examples

  • Ray cast and Gaze control
  • Using AI Third Person Controller
  • Working with UI
  • Working with VR Sample Assets
Module 212022-11-08T14:36:55+05:30

Unity Integration with VR (OCULUS RIFT)

  • Introduction to oculus rift
  • Rendering the field of view
  • The oculus sdk and rift interaction
  • Integrating oculus unity integration package
2022-11-09T12:04:00+05:30

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